Thursday, July 1, 2010

Practice Techniques: Changing the Rhythm

Sometimes there are sections that always sound uneven. Altering the rhythm can give a player more control, and help even out those difficult passages.



It’s as simple as it sounds. Have a passage in fast 16th notes? Try playing in triplets or quintuplets–the notes don’t have to move faster or slower, the accents just shift around. The options are infinite. This technique can work with anything, and it does help expose hidden issues.



For instance: I have a quick chord to play that is essentially rolled, but it’s notated in 32nd notes. The tempo is pretty slow, so the composer obviously meant the chord to be measured and even–the 32nd notes are to sound like 32nd notes. So I tried it with various rhythmic permutations. Here’s the original on open strings, the RH fingering p p i m a:


fast-chord-original



And here are some of the rhythmic alterations I tried out:


fast-chord-2


fast-chord-3


fast-chord-4


fast-chord-5


fast-chord-6



The end result is that I discovered I have the tendency to play m a as a unit. This is not something that happens when I just play a quick ascending arpeggio p i m a. Whenever I have to drag my thumb in time, it throws off my hand position a bit, requiring some compensation. Because I noticed what was going wrong, I can now work on controlling it.



Altering the the rhythm of a passage is a great help.

Saturday, June 12, 2010

Practice Techniques: Dynamics

This is a right hand practice technique which works extremely well for nailing down a repeating arpeggio pattern.



Loud and Soft



It feels different when playing loud or quiet. Practicing quietly feels almost like your fingers are floating, and it takes a lot of control to not have certain notes accent; practicing loudly gives the impression of fingers flying wildly and it’s a challenge to avoid crashing. Practicing quietly makes it easy to go quick; practicing loudly* feels heavy, awkward and slow.



In short, it’s a good idea to practice a pattern both as loud as possible and as quiet as possible. It forces your hands to go further than may be necessary on a pattern and makes that pattern more secure at a normal volume.



Crescendo/Diminuendo



The concept is easy. Keep playing a right hand pattern, start quietly, slowly swell to as loud as possible, then take it back down. It’s hard to actually do this. The benefits is the same as above: takes the pattern further than necessary and teaches control and makes the pattern more secure.



Not everyone can jump right into this right away, but it can be built up. Start with just two dynamics (piano and forte) and keep alternating between them every few patterns, being careful not to stop. Then add in another dynamic level: start piano, then play mezzo forte and finallyforte, then step back down. Then mezzo piano can be added in making four steps. Finally try swelling up and down more naturally.



The whole idea behind using dynamics as a strictly practice method is to develop control. The Crescendo/Diminuendo technique is very close to guitar magic (seriously,it’s that good) because it’s develops some extreme control. Try it out! Let me know how it works!



*Loudly and Forte, in this article, mean as loud as possible. In the same way, quietly or pianomean as soft as possible. Sometimes piano can even mean sort of ghosting (barely playing) the right hand.

Tuesday, June 1, 2010

Slow Fast Alternation

Slow-Fast alternation is an extremely useful practice technique. And it’s exactly like it sounds: play something slow, then play it at tempo and continue alternating the two ideas. When starting to work on a rough bit, it’s important to spend more time on the slow part. Something like a 4 or 5:1 ratio of slow:fast would work well. Gradually the ratio can be worked down to 1:1. Slow-Fast alternation is best used with small portions rather than entire works.



I like to use this analogy with my students: It’s like a video game. The programmers write the code and design the game making it work exactly as they mean too, then the player executes the program and plays the game. The slow part is the programming, making your fingers do exactly as you want them; the fast is the execution, running the program.



Metronome, friend or foe?



Maybe both. Forcing tempo up with a metronome, even using slow-fast techniques, can sometimes lead to increased tension – especially with beginners. Use the metronome wisely, but if you feel that it is pushing you too hard and tensions enters your hands put the metronome down.



From my personal experience utilizing slow-fast techniques with technical exercises has tremendously improved my speed and accuracy, and I have not used a metronome on a tech exercise for about six months now. Developing good movement patterns seems to be king, and that can be done without a click track in the background.

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